Militarum Tempestus Taurox Prime 47-16 - BX-A4-6-T48 - Warhammer 40 000 - Games Workshop

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Militarum Tempestus Taurox Prime 47-16 - BX-A4-6-T48 - Warhammer 40 000 - Games Workshop

Militarum Tempestus Taurox Prime 47-16 - BX-A4-6-T48 - Warhammer 40 000 - Games Workshop

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

In the list of available units, we will note which ones are named characters (denoted “NC”) and, where units are regiment-specific, what regiment they belong to. We will also note “Auxilia” units as described in the Regiments section above, as well as Forge World units (denoted “FW”). HQ

For that matter, this review assumes you are using the Taurox Prime from Militarum Tempests as that is my only experience with it. Gaunt’s Ghosts are an extremely interesting unit. They’ve got character protection on the entire unit and have some neat special rules that make them ideal for some neat objective holding and action completing shenanigans. Notably, they can complete actions and still shoot, have a fight last ability, can reduce cost of a CP by 1 (when used on them), come with a 5++, and have infiltrate. Furthermore, being Officio Prefectus, they can be included in other Guard detachments without messing up Regiment Tactics. Haven’t seen them used in the wild yet, but we’re on the lookout for it! Troops Fire From the Hip: Advance and shoot rapid-fire weapons at -1. As a worse version of Tallarn, it’s difficult to ever see this making it. C Preliminary Bombardment – 2CP: Use before the first battle round begins. Roll a dice for each enemy unit on the battlefield, and on a 6 they suffer 1 mortal wound. The impact here is tiny for the cost, and this just isn’t worth it. D Vortex Missile – 3CP: Substantially soups up a Vortex Missile fired by a Deathstrike with hit re-rolls, a better chance of splash damage, and a chance to do extra damage to any survivors. Exists in a weird rating spot – Deathstrikes are still terrible even with this, but if you’ve taken one it potentially is worth saving this to go with it. I’m going to go with a D+Kappic Eagles mixing up full deep striking or Valkyrie Squads leveraging their ability to ignore the move/shoot penalty on the otherwise very potent hot-shot volley gun. Point-Blank Efficiency – 1CP: +1S to hot-shot weapons in half range when a unit shoots. Starting off strong – if you can get a decent-sized squad firing within half range with this (whether using Precision Drop or the Iotan Dragons) this is a big boost to efficiency – S3 is one of the sweet spots where +1S equates to +1 to wound against the vast, vast majority of relevant targets. B+ A) Either you pay the +30 points upgrade just to get the Ballistic Skill upgrade (4), the Fast type (so you can flat out an additional 6", OR you can now move an additional 6 inches (i.e. upto 12") and shoot with normal BS), and most importantly of all, you can shoot 2 main weapons at normal BS, which as a non-fast vehicle you wouldnt even be able to do if you moved 6". So a barebones Taurox Prime can move 12" and fire both the Taurox Battle Cannon AND its twin-linked Autocannon at BS4. Cyclops • Robot Crawler • Centaur • Atlas • Trojan • Land Crawler • Hades • Termite • Mole • Hellbore • Samaritan Catachan: Burn Them Out! –Re-roll the number of shots with flamers and heavy flamers. Also, units hit by these weapons don’t get the benefit of cover to their saves.

This list has some good stuff that helps build up the Tempestus’ ability to throw out deadly surgical strikes in the early-mid game. At their recently reduced prices and with these tools to help them punch up, they can be a real headache for opponents. Given all that, then, we’ll be doing the following. Each slot will list out the options available to it, then will follow a brief paragraph highlighting anything which is an outright trap or otherwise irrelevant for the level we’re pitching at here (which is, roughly, “you want to take this to a tournament or other competitive event”), and then fuller discussion of the merits of things which actually matter.Small. This might not sound like a big deal, but have you ever tried to get cover for your baneblade? Yeah, the front profile of the Taurox Prime is excellent for getting that 25% coverage, plus you can fit a whole bunch in your army bag. Fire on My Position – 3CP: When a unit with a Voxcaster is wiped out, deal d3 MWs to each enemy unit within 3″ on a 4+. This should cost 1CP, early 8th was a trip. D+



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