Games Workshop - Warhammer Age of Sigmar - Age Of Sigmar: Awakened WyldWood

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Games Workshop - Warhammer Age of Sigmar - Age Of Sigmar: Awakened WyldWood

Games Workshop - Warhammer Age of Sigmar - Age Of Sigmar: Awakened WyldWood

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Naturally this is better against big hordes. 12″ is a bit close but you can get yourself ready for a charge and lead with this to soften them up first. So the new 3.0 FAQs have dropped and the new setup rules for our woods has me a little puzzled. Here is the text from the new warscroll for those who haven't read it yet:

May not seem exciting but the ability to fly is often underrated, especially for your more delicate characters C+ Lady of Vines and Spirit of Durthu recently appeared in a box set so of course they have not changed, other . Surprisingly they did drop the Lady of Vines 15 points and Durthu 5, making them a slightly more competitive option. Battleline There you have it, the final armies for the Sylvaneth book; after creating multiple armies within it I think there are some great ways to play the army, though you need to plan your tree placement carefully and plan your teleports well. Warsinger – If you’re in a situation where your general is an Arch-Revenant, common in Alarielle builds, then this will be your bread and butter. You get a 12” aura of +3 move for Sylvaneth units. This may seem a bit odd for an army that teleports so much, but you will still be doing some regular moving and certain units in the army – Treelords and Kurnoth Hunters in particular – are quite slow by default, so this does help. B Like most command traits in other books its a shame you don’t often see these, since you can’t take them with a Glade. If you decide to make the brave choice of not using a pre-made glade, here you go. Aspects of WarWhat this allows Treelords to do is corner tag units, make them strike last and then stop them from piling in, whilst your Durthu gets to ruin something else’s day and strike and fade away first. Being anchors like this controls board space and helps prevent your castle from getting instantly overrun by all of the very fast armies that exist in AoS. Endless Spells Gladewyrm

This doesn’t jive well for Sylvaneth because you’re rarely running very large units, relying on your heroes or smaller elite units. It can have an edge case use for Dryads, who are sometimes fielded in groups of 20 or more. So is she worth the cost? She absolutely can be, but at over a quarter of your list you’re losing a lot of possible units when you add her so if you do your army really needs to be built around pushing and supporting her. In the tournament scene she’s often overlooked and it’s understandable why. Drycha Hamadreth

Leaders

For a command trait, I am going to give my Warsong Revenant the Spellsinger allowing him to cast spells through awakened woods, then my Treelord ancient is going to get the Vesperal Gem. For spells, my Treelord Ancient will take Throne of Vines so that he can pop the gem in a pinch and get some massive heals going. Kind of a weak ability, particularly useful for Dryads if you run them in larger groups, but otherwise they probably won’t be big enough to matter.

You have a few Warrior-Wizards in your roster so if you feel like going Wizard hunting this is worth considering, but you’re probably better keeping your Wizard focusing on casting, or take a different weapon relic. C- Flexible –You have access to solid frontline, ranged and wizards, allowing you to adapt to many opponents.

Spiteswarm Hive

When gluing, you might want to use super glue, as it sets much faster than plastic glue. Here is some advice on using superglue to achieve the best results. Put the tree sideways, attach a single branch, and let the glue set and cure completely. Then, turn the tree by 90 degrees, and attach the next branch. Work your way from top to bottom and most importantly, be patient and let the glue of each branch dry completely before you move on. I learned this the hard way, as half of my branches fell off as the glue hadn’t set yet… This list was used by William at Quarantine Fanatic II in November 2020 and went 2-1-1. It shows a lot of consistent traits of Winterleaf lists, with Winterleaf being the most popular competitive format. Finally, probably the most important buff spell is Treesong, which allows you to select an Awakened Wyldwood and then gain -1 rend on all units wholly within 9″ of it. Strong stuff if you have the board control to use it right. The Subfactions (Glades) Probably the most common subfaction for an all-rounder build, and good into the Andtor season. You get a once per turn ability to roll 3d6-drop-lowest for a casting roll if your wizard is within 9” of overgrown terrain or a wyldwood. If you’re attempting a warsong bomb or want big rolls with metamorphosis, this will push your average casting rolls and therefore damage up. Otherwise, casting Spiteswarm Hive successfully is important for your teleport strikes. Harvestboon What’s more, the Awakened Wyldwood is perfect for adding interest and thematic depth to your battlefields. Each tree is designed with a special modular base that allows you to use them on their own as scatter terrain, or together as a tactical gaming piece. Care has been taken to ensure that even the densest of Wyldwoods are easy to use in game and won't obstruct play, measurements or errant dice rolls.

Awakened Wyldwoods are not just a vital source of life energy – they also enable your terrifying tree-folk to employ befuddling hit-and-run tactics. The Rime Shroud relic sees a small nerf causing now only -1 to hit rolls from incoming missile weapons, instead of re-rolling 6’s to hit. The re-rolls were great against Lumineth Archers, and abilities like curse. A flat -1 to be hit is more broadly useful however. Wyldwoods reworked –You still have all the ways to summon in new Awakened Wyldwoods you did before, but now you can mark territory as “Overgrown” which grants the same benefit without needing to bring in so many before the engine gets going.

Poor Alarielle has never quite gotten to a good place. I always maintained that she wasn’t bad she just cost too much. For an army with pretty weak options, she wasn’t the worst thing you could take. Well, with her score bumped up to 840 and almost no changes to her warscroll I think she finally hit the point of being too expensive to consider. The only change is a resurrection mechanic – something she really did need – which revives her on a 6+, adding a bonus to the die roll based on the battle round. Without a ward, 16 wounds is going to evaporate pretty fast if your opponent has good shooting, and then you have to trust a single 5+ roll to bail her out. She’s going to need to come down in cost or at least get a 6+ ward. Alarielle strikes out again. This review was written using a review copy of Battletome: Sylvaneth provided by Games Workshop. Why Play Sylvaneth? If this terrain feature is set up as a medium or large Awakened Wyldwood, all of its scenery pieces must be set up touching so that they form a circle with an area of open ground inside the circle. This area is considered to be part of the Awakened Wyldwood terrain feature. Sylvaneth are the closest successors to the Wood Elves of Warhammer Fantasy. The Wood Elves were a combination of your traditional skulky tree-flavored elves mixed in with dryads. Sylvaneth take it a step further, with an army composed of Dryads and elves who have been fused with dryads, to make a very tree-based army. On the table, Sylvaneth are a pretty adaptable force, they have access to some good wizards, decent archers and respectable front line melee units Strengths



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