Let's F*ck! Board Game

£7.495
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Let's F*ck! Board Game

Let's F*ck! Board Game

RRP: £14.99
Price: £7.495
£7.495 FREE Shipping

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Description

The die is numbered 0,0,1,1,2,2.The die must be rolled at the start of a team's turn before a card is taken out of the card box.

Still, you need to succeed at missions to win. Each mission you complete brings you closer to uncovering a means of launching one final, fatal blow against the alien invaders. To Confront an Unknown Enemy, You Must Enhance Your Troops. Each time you push in this way, you increase the task threat by one step. So long as your keep rolling results on the enemy die that are higher than the task threat level, your XCOM soldiers maintain the good fight. However, if the result of the enemy die is equal to or lower than the current task threat level, you start to suffer losses. You’ll lose soldiers or Interceptors. Your satellites may go offline. Your scientists will suffer fatigue or succumb to alien diseases and won’t be able to continue until they’ve recovered. If a team correctly identified the same number of names or fewer names than the number rolled, they remain on the same square. The team with the first turn rolls the die.

Describing and Identifying

In the case of a tie, play a tie-breaking round. The first player in the tie-breaker should be the oldest player, according to the rulebook. Because this game is ridiculously simple, it’s a great option to start with before ramping your group up to something with a lot of rules. It brings instant energy to the room and gives players unique insight into the person who’s answering the questions in rapid-fire fashion. Beyond listening carefully to ensure you don’t repeat someone else’s answer, it’s also great fun to be the one to call out other players for breaking the ‘no repeats’ rule. However, my adult memory questioned itself and I went down an internet wormhole. Was it 5 seconds? Is that a thing? If you have a lot of people, you could even break it off into two main groups, boys against girls, etc. Rules for most party are easily adaptable to fit your needs, in my opinion. 5 Second Rule game versions and expansions If a team's token is on a yellow square, the names on the yellow side of the card must be described, and likewise for blue. (As the START square is blue, all the teams must first describe the names on the blue side of the card).

if a team rolled 2 at the start of their turn and correctly identified four names during that turn, they move two squares forward. Additionally, the app teaches you the game in its Tutorial mode and then allows you to choose from any of three different difficulty levels: Easy, Normal, or Hard. A Desperate War Requires You to Make Difficult Decisions.

End of the Game

Each round, UFOs appear in orbit, hovering over the world’s continents. UFOs that your Interceptors don’t eliminate spread fear through the continents that they menace, and if two continents fall into panic, your organization loses funding, your efforts are undermined, you fail to safeguard humanity, and you lose the game.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

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